void torso1(){ fill(base); /// outline beginShape(); //shoulder1---------------------------- vertex(xpos1-25,y+50); vertex(xpos1+25,y+50); vertex(xpos1+80,y+70); vertex(xpos1+80,y+100); //lat1------------------------- vertex(xpos1+50,y+150); //waist--------------------- vertex(xpos1+40,y+200); vertex(xpos1+10,y+220); vertex(xpos1-10,y+220); vertex(xpos1-40,y+200); //------------------------------ //lat2 vertex(xpos1-50,y+150); //sholder2------------------------------ vertex(xpos1-80,y+100); vertex(xpos1-80,y+70); vertex(xpos1-25,y+50); endShape(); torsoMuscle1(); } void torso2(){ //fill(b); /// outline beginShape(); //shoulder1---------------------------- vertex(xpos2-25,y+50); vertex(xpos2+25,y+50); vertex(xpos2+80,y+70); vertex(xpos2+80,y+100); //lat1------------------------- vertex(xpos2+50,y+150); //waist--------------------- vertex(xpos2+40,y+200); vertex(xpos2+10,y+220); vertex(xpos2-10,y+220); vertex(xpos2-40,y+200); //------------------------------ //lat2 vertex(xpos2-50,y+150); //sholder2------------------------------ vertex(xpos2-80,y+100); vertex(xpos2-80,y+70); vertex(xpos2-25,y+50); endShape(); //torsoMuscle2(); }