float y = 45; float y1 = y+100; float xpos1 = 250; float xpos2 = 750; float fa1 = xpos1+70; float fa2 = xpos1-70; float fa3 = xpos2+70; float fa4 = xpos2-70; float yl = y+220; void setup(){ size(1000,600); timer(); } void draw(){ line(width/2,0,width/2,600); update(); //strokeChange(); human(); } void human(){ front(); back(); } void front(){ butt1(); neck1(); inner(); torso1(); frontLegs(); head1(); } void back(){ head2(); neck2(); torso2(); torsoMuscle2(); backArms(); backLegs(); record(400); } void record(int t){ if (frameCount